QuestDataTypes
PeriodState
enum PeriodState {
ZERO,
ACTIVE,
CLOSED,
DISTRIBUTED
}State of each Period for each Quest
All Periods are ACTIVE at creation since the voters from past periods are also accounted for the future period
QuestVoteType
enum QuestVoteType {
NORMAL,
BLACKLIST,
WHITELIST
}Types of Vote logic for Quests
NORMAL: basic vote logicBLACKLIST: remove the blacklisted voters bias from the gauge biasesWHITELIST: only sum up the whitelisted voters biases
QuestRewardsType
enum QuestRewardsType {
FIXED,
RANGE
}Types of Rewards logic for Quests
FIXED: reward per vote is fixedRANGE: reward per vote is a range between min and max, based on the Quest completion between min objective and max objective
QuestCloseType
enum QuestCloseType {
NORMAL,
ROLLOVER,
DISTRIBUTE
}Types of logic for undistributed rewards when closing Quest periods
NORMAL: undistributed rewards are available to be withdrawn by the creatorROLLOVER: undistributed rewards are added to the next period, increasing the reward/vote parameterDISTRIBUTE: undistributed rewards are sent to the gauge for direct distribution
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